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Designer | Aspiring UX Engineer
Transitioning into UX engineering, focusing on interaction, structure, and front-end development, with a foundation in 3D design and 2D illustration.
Design Work
This section includes selected work across 3D, 2D, and game design. It covers models, environments, illustration, and interactive projects, with a focus on form, detail, and execution across different mediums.

Production-focused 3D models created for real-world and visual applications. Work includes hard-surface assets, environments, and detailed objects designed with structure, scale, and usability in mind.
Illustrative work used to support visual storytelling and design projects. Includes character-focused and stylized pieces that complement 3D work and communicate concepts visually.
Interactive environments and level design work focused on layout, player movement, and spatial flow. Projects emphasize usability, navigation, and how users interact within a digital space.


