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Designer | Aspiring UX Engineer
Transitioning into UX engineering, focusing on interaction, structure, and front-end development, with a foundation in 3D design and 2D illustration.
About Me.
I’m a designer with experience creating production-ready 3D work, environments, and visual assets across a range of applications. My work includes large-scale physical projects, spatial design, and detailed models built with real-world constraints in mind.
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My background also includes game environments & assets, illustration, and traditional media, allowing me to work across both digital and physical formats. I’ve collaborated with engineers, clients, and teams to take projects from concept through production while maintaining accuracy, structure, and functionality.
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I’m particularly interested in work that combines design, problem-solving, and real-world application.

Professional Experience
2024 - Present
Designer
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Create production-ready 3D models for physical and visual applications, including large-scale displays and installations.
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Collaborate with engineers, clients, and production teams to meet design and technical requirements while managing revisions and project constraints.
WhiteClouds
2022 - 2024
Astro English Academy
(South Korea)
Co-Owner & Instructor
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Developed curriculum and structured learning systems for students across multiple levels.
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Designed branding, marketing materials, and visual assets, including logo, print materials, and digital content.
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Planned interior layout and architectural floor plan, coordinating spatial design and functional use of the space.
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Managed operations, scheduling, and communication while adapting materials based on student needs.
2019 - 2022
AI Trainer & QA Specialist
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Evaluated and annotated data to support AI system performance and accuracy.
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Followed structured guidelines to ensure consistency, quality control, and reliable outputs across large datasets.
MeetElise AI
Technologies
2013 - 2019
Retail & Production Roles
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Customer-facing and production experience in retail and manufacturing environments, including training, inventory, and process-based work.
Early Career
Education
2026 - In Progress
Arizona State University
M.S. User Experience (MX)
Coursework focused on user research, usability evaluation, interaction design, and data analysis. Completed projects include survey research, process design, and usability-focused assignments.
2018 - 2022
Rocky Mountain College of
Art & Design
B.F.A. Game Art
Focused on 3D modeling, environment design, and visual development. Experience with Unity, Unreal Engine, Autodesk, and production-ready asset creation.
2014 - 2017
Salt Lake City Community
College
A.S. General Studies
Coursework included computer science fundamentals and general education.Built foundational skills in problem-solving, structure, and technical concepts.
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